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Showing posts with label doom. Show all posts
Showing posts with label doom. Show all posts

[UPDATE] PS3 DOOM v0.3 released and ready for some 720P HD action

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Developer xttl is back with an update to his port of the classic DOOM game for the PS3. As previously mentioned, this port is called PS3 DOOM.
v3 is now out. Sound effects should work pretty much perfectly now, there’s a simple launcher that will allow you to select an IWAD if you have multiple ones available (no PWADs yet, and the launcher menu only lists the first 10 IWADs it finds which can happen if you have duplicates of them on different storage devices) and in case an error happens after graphics have been initalized, you’ll see the error message on screen. (not just via ethernet debugging if enabled).

Hermes port over classic DOOM, Heretic, and Hexen game

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Hermes, developer of the Hermes payloads, has ported classic DOOM, Heretic, and Hexen over to the PS3. As always, you will need a jailbroken PS3 system to install and play. Grab it below.

Installation:
There are two ways for install

1) By PKG. On this occasion, copy the folder content "pkg" on the root´s directory of the USB device and "Install Package Files" on the PS3

Classic DOOM game ported to the PS3

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This is the classic DOOM game that has been ported to the PS3.
It took a little while to get it to start up at all (without any graphics, sound, input...pretty much nothing except debug output to the Ethernet port), mainly due to some 64 bit vs. 32 bit issues (endianness issues were already given some thought in the source!).


Right now it only runs in 1920x1080 because the upscaler (the game still renders in 320x200) is hard-coded for this. I set the resolution info in PARAM.SFO correctly so that XMB will not even let you launch it unless you have 1080i or 1080p selected as a supported mode in display options. The controls are also hard-coded and it has no sound or music yet, but because this version is already quite playable (I just played through the whole shareware episode using it) I thought I'd upload it. "Release early, release often" you know. ;-) The 35Hz timer the game requires is implemented using a separate thread that just does usleep(1000000/35); ticker++; all the time because PSL1GHT seems not to have any support for the Cell OS Lv-2 timer syscalls yet (except for sleep & usleep). Timing seems to work OK like this though.

How to use:
To use this, download the PKG (link later in this post) and install it using "Install package files". Then copy a supported DOOM IWAD to the game's directory (/dev_hdd0/game/DOOM00666/USRDIR/) OR put it on a USB drive (or on a CF/SD/MMC/MS memory card if you have an early PS3 that has the integrated card readers) under /ps3doom/. Then you just launch the game from the XMB icon and it should work.

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